Eh, forgot to add title... It should be:
[Bug] Scaling and overlapping in a loop
Is this where general bug reports goes nowadays?
The game lags, while in a loop, setting an object's y-scale to a dynamic value like for instance loopindex("currentLoop") or y-scale of object +1, and at the same time testing for object overlap for that object and another one.
Running the same app in the android runtime makes the app crash instantly. Removing the overlap condition or the scale action makes the app run well in both standard and android.