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Thread: Collision issue with layers, also still having slowdown problems (with layers)

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    jregork's Avatar
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    Collision issue with layers, also still having slowdown problems (with layers)

    My new game is using the Platform movement object (pmo) because I wanted to have more slopes and valleys, not just straight walkways. It works extremely well, but once I got my game onto an actual device, a problem arose. When I have a layer behind the layer that the player is on (and all the platforms, enemies, etc.) collision doesn't work on objects unless they have "collision with box" checked. Obviously I can't check that on slopes and ramps. So when the player hits them, he just falls through. Deleting the background layer eliminates this problem.

    The other issue that I've been having since the beginning, is slowdown when I bring in an extra layer. Having a front layer with the HUD and onscreen buttons that scrolls at 0.000, doesn't seem to cause problems, but putting anything behind the player that scrolls slowly, brings the game down to a crawl (it runs at about 20% speed).

    I'd be happy to send anyone the .mfa if it would help.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Just curious, what device type are you testing on?

  3. #3
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    ipod touch, 4th gen. I also have an ipad 2, but I haven't tested on it yet. Tested the game both with the latest beta, and the latest final version (253?)

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    Yes, please post your application...

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    I pm'ed it.

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    jregork's Avatar
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    Has there been any progress with this issue?

  7. #7
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    Not yet. I'll do a debugging session next week.

  8. #8
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    Any success?

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    I've tested on ipad 2 and the slowdown is just as bad. The collision issue is still present as well.

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