I am trying to do an event where you click on an "upgrade" icon and get a value added to the right alterable value. For example if you click on "Magic" you get 50 extra magic, and if you click on Health you get 50 extra health. The problem is that I would like to have all this in a single event with a qualifier instead of having to have a event for every single button, but I can't find any way to choose what alterable value to send the points to in a flexible way, is this possible?
I have an simple example here that may show better what I am trying to do. The problem is the event sending the value to the "Health" value. I would like to send it to Magic for example if it was the magic button that was clicked.