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Thread: PMO Doesn't react to created obstacles

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    PMO Doesn't react to created obstacles

    I made a level that creates obstacles but it seems that PMO doesn't react to new created obstacles

    Could anyone tell how to fix it or what's the problem...

    Any help will be helpful,

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    You need to code it to detect collisions manually. Would you like a simple example?

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    yes please

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    A simple example showing collisions and movement is attached.
    Attached files Attached files

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    Thanks but, this is not I'm looking for...
    I did this already but the player ignores as you can say newly created objects.

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    When you create these objects are you using paste as backdrop? If you are, make sure you check Obstacle in the menu that pops up in the event editor. Otherwise, if you're just creating actives, make sure you test for collisions with the active as well as backdrop collisions. If neither of those help then you'll need to upload something to take a look at.

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    Quote Originally Posted by LittleTinyBabyMan View Post
    the player ignores as you can say newly created objects.
    Do you have events to check collisions with these objects? It should not matter how 'new' or 'old 'or 'prexisting' they are. If you are creating backdrops as in your first post, are you making sure they are created as obstacles?
    Working as fast as I can on Fusion 3

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    Here a picture that I've done it but it still doesn't work...

    I found out that when the "Self Movement" object gets selected BUT ignores both background event and active event...
    DOESNOTWORK.jpg

    Edit: So small -_|)
    Edit: Close up...
    DOESNOTWORKCLOSEUP.jpg

  9. #9
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Do you have a larger version of the pic, it's unreadable as 350x280

    I can read the bottom picture but the event by itself doesn't help you figure out what the problem is.

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    Ok here's the bigger picture...
    http://postimage.org/image/gu9qw9egj/

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