I'm not really sure what's goin on here. I feel it's best to just leave a download link and hopefully you'll be able to help me.
It's 18 MB.
At anyrate, Here's what the problem is the best I can explain it. In one scene, you are given the opportunity to create a fighter. You select his nation. You select his appearance. You set his abilities. Then you press Save. At this point, you're information is stored in an Named Variable Object and then saved in a folder. All this works fine. It saves well enough. In the second situation, however, you are suppose to be able to "Load Fighter" from a list (Which is a subapplication object). This part, for some reason, throws an error. I select "Load from XML" and send the information into a second "LoadFighter" NVO. Then, it's suppose to set all the Creation tools to the dimensions befitting the selected and loaded fighter. It does not. It throws the error. I don't have a good debugger to directly find the problem. And after two days of prodding around and consolidating things, I've come to the point where I'm about to tear out what amounts to the graying hair that is clinging to my over-worked head! All kidding aside, I just really need some help with this.
In order to see the problem for yourself, just go to the "Fighter Factory" Create a fighter if you want, or if not, I've saved two already for you. When you are ready to reload the fighter, click the "LoadFighter" button in the top left hand corner, and watch it screw up. If this example is too big to pinpoint the mistake, I created a second, Temporary frame which is short and sweet and has the same problem. It may be better to use it as an example of how the XML thing works in the NVO. At any rate, I hope you guys can help. I'm sure you can.
I go to work in a few, so if I don't respond right off, be patient. I'll check it when I get home. Thanks.
Oh yeah. I almost forgot. Two more things I nearly left out. To get to the "Frame 4" example problem, click the "Pushme" button on the main menu. Also, don't choose "Black" as color. For some reason, it screws things up. (Haven't fixed that yet.)