User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36

Thread: We can get Box2D for iOS for $3000

  1. #31
    No Products Registered

    Join Date
    Jan 2013
    Location
    UK
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    id be interested in this too

    but as clickteams jeff just said that clickteam can make you the box2d to work for ios at a price then il go with that, id just like them to confirm here that if i make my game using box2d in the normal runtime i will definitely be able to pay clickteam to make it work with ios and or andriod exporter, will sort out prices in email just wont to know its possable so i can use in my game.

  2. #32
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
    Join Date
    Nov 2008
    Location
    Austria
    Posts
    727
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I donīt know if this has been a topic before, but if everyone would pay letīs say 10 - 15 $ for using the box 2d extension (just like buying an exporter), maybe it could work. Iīm pretty sure every second person owing the ios exporter would buy the box 2d exporter!

  3. #33
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator
    SirEatAlot's Avatar
    Join Date
    Oct 2010
    Location
    Stockholm, Sweden
    Posts
    392
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I'd be willing to pay about $100 for this.. not interested in making angry birds, but there are so many other uses for it! in my view, one of the best uses for physics is in a classic plattformer, really helps in creating a nice gameplay feel to have realistic physics. It also enables a lot of other cool things like swings, fluids, etc.

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,303
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Someone is already working on it from the sounds of things. Just sayin'.

  5. #35
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
    iamjot's Avatar
    Join Date
    Nov 2008
    Location
    Austria
    Posts
    727
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh! Ok that makes me happy. Itīs as simple as that!

  6. #36
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    3,191
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by happygreenfrog View Post
    Someone is already working on it from the sounds of things. Just sayin'.
    How serious is this though? I could only read parts of it translated but it sounded like he was trying to do it on his own and that it could take many months if he at all would be successful? It is really great what he is doing and I hope it gets made, but it would be nice with some official word from clickteam. I cant see how mmf can stand against the competition if they don't implement this sooner rather then later. It needs to happen at some point, and the sooner the better for everyone, both users and clickteam. Physics support is really something that is taken for granted in gaming engines at this point.

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. About storing 3000+ "letter"/text
    By Cocodrilo in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 13th September 2007, 08:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •