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Thread: Higher-Quality Font/Counter workaround?

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Verbage's Avatar
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    Angry Higher-Quality Font/Counter workaround?

    Hey community.

    I've still come across some problems with text/counters in my app. Not only do they not display the same in-game as they do on-device, but they are much worse looking than other graphics I have in my game.

    Figure 1
    Screen Shot 2012-06-13 at 1.55.05 PM.jpg

    The middle-top "Level" string and the level counter look much worse than the rest of the text. I was wanting to create the same header bar text that apple uses (Helvetica Nue with some solid 2px drop shadow).

    You may also notice the "0 / 0" looks off. This is because I have to position them like this to get it to display correctly on iOS.

    Figure 2
    Screen Shot 2012-06-13 at 1.58.36 PM.jpg

    The quality between the Adobe Illustrator image and the counters is way off.

    Questions
    Does anyone have these issues?
    If so, what workarounds have you found?

    I've seen many great MMF2 apps on the app store, most with counters and text objects. I'm just not getting it.

    Thanks,

    -Verbage

    P.S. Full Game Center achievements and leaderboard tutorials should be out soon!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Quote Originally Posted by Verbage View Post
    Questions
    Does anyone have these issues?
    If so, what workarounds have you found?
    I'm definitely having this issue - I think since iOS 5.1 came out. My only workaround has been to shift the counters over manually before building to iOS.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    AyreGuitar's Avatar
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    Verbage - as for the counters not looking as good, do you mean they're not anti-aliased? You can go in and edit them, anti-alias them to your background colour or use an alpha channel - but beware this will take more memory and may cause some slowdown if you have a lot of them.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
    Verbage's Avatar
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    Is there an easy way to import a custom fonts? I really wouldn't like to deal with exporting A-Z and 0-9 separately...

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
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    Yeah, importing custom fonts is very easy! Have a dig into this thread: http://community.clickteam.com/showthread.php?t=67739

    Read the later replies to see how to do it in newer XCode/iOS versions.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    One thing to consider with including pixel fonts in xcode is that pixel fonts do not act the same in iOS, MMF PC runtime and Windows OS. I have found that even when you set the pixel font to a "native" point size, you can get blurring when running on iOS, especially when dealing with ipad, since it seems to increase the point size of the font, rather than just scaling the text up with the screen. It would be really awesome if the Character Image object could be made compatible or even some alternative new extension.

    Of course, this will not affect normal fonts.

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