Hey guys, another problem I've come across recently.
My app, a basic Minesweeper, runs EXTREMELY laggy both in Menus and in-Game. Occasionally it can lag up to 5 seconds between frame changes.
iPod Touch 3G/4G
I tried other games made with MMF2 (Plasmatron, Pocket Ninjas) on these devices, and while they ran slower than a 4 or 4S, they were WAY less laggy than a simple Minesweeper game, where the only "action" on-screen is clearing blank tiles out of the way, and super basic transition-less menu frames.
1. Are there settings in Xcode that might be the cause?
2. I notice some frames run at 35mb, how is that in the grand-scheme of things? Could that mean a memory leak in MMF2?
Final Note: The app runs mostly well on a 4S. Only 1-2 second frame-change lag.