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Thread: Game Concept/Animation Question

  1. #11
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    There's some nice resources around here that can help with certain things perhaps. I don't know if you've visited Nivram's examples site but it's at http://www.castles-of-britain.com/mmf2examples.htm You might find some useful stuff there if you poke around. Otherwise it's just trial and error and asking for help on the forums and looking at examples. You may have varying degrees of success using the forum search, but that's kind of hit and miss.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    I've been lurking the forums for some time, but recently have become much more active in actually using the product, doing tutorials, and asking questions on the forum. The group is pretty incredible. I'll need to download Popcorn's example when i get home, as i couldn't figure out how to scale actives in the event editor, but it sounds like there is a way to do this.

    I read most of the topics listed here, just so that in some region of my gray matter, i will have an uderestanding of some of the possibilities and/or challenges ahead. Marv's example list is a great resource.

    Last week, i stumbled across Snippet Manager. This is a simple little tool to help organise "snippets" - small reusable pieces of MMF code.

    It makes it much quicker and easier to create complicated expressions such as for the distance/angle between two objects. All you need do is enter the names of the objects as they appear in MMF, and Snippet Manager generates the code - ready to paste directly into MMF.

    Latest snippets can be downloaded here: http://cid-b1e7ee094271bbda.skydrive...c/Snippets.zip

    I've only used one snippet (distance between two objects) so far, but it looks like I'll get plenty of use out of this.

    The majority of folks will tell you to code your own movement actions and to scrap the built ins. The examples that i've seen when people do this look 1000% better than they built ins, but for the most part, as I'm learning all sorts of things, I'm using built in movements. I have an eye towards the future to create my own movemnts, but again, there is a learning curve and i want to get some of the other concepts down, before tackling custom movements and troubleshooting them.

    Good luck, post here with questions, and attaching mmf files seems to help others assist in your questions. 1mb limit on mmf files.

  3. #13
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    jbrown2177's Avatar
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    Quote Originally Posted by rubes View Post
    I've been lurking the forums for some time, but recently have become much more active in actually using the product, doing tutorials, and asking questions on the forum. The group is pretty incredible. I'll need to download Popcorn's example when i get home, as i couldn't figure out how to scale actives in the event editor, but it sounds like there is a way to do this.

    I read most of the topics listed here, just so that in some region of my gray matter, i will have an uderestanding of some of the possibilities and/or challenges ahead. Marv's example list is a great resource.

    Last week, i stumbled across Snippet Manager. This is a simple little tool to help organise "snippets" - small reusable pieces of MMF code.

    It makes it much quicker and easier to create complicated expressions such as for the distance/angle between two objects. All you need do is enter the names of the objects as they appear in MMF, and Snippet Manager generates the code - ready to paste directly into MMF.

    Latest snippets can be downloaded here: http://cid-b1e7ee094271bbda.skydrive...c/Snippets.zip

    I've only used one snippet (distance between two objects) so far, but it looks like I'll get plenty of use out of this.

    The majority of folks will tell you to code your own movement actions and to scrap the built ins. The examples that i've seen when people do this look 1000% better than they built ins, but for the most part, as I'm learning all sorts of things, I'm using built in movements. I have an eye towards the future to create my own movemnts, but again, there is a learning curve and i want to get some of the other concepts down, before tackling custom movements and troubleshooting them.

    Good luck, post here with questions, and attaching mmf files seems to help others assist in your questions. 1mb limit on mmf files.
    Thanks for that advice, yeah I'm new no coding experience at all. Just sort of learning built in movement features first before I move on to something you're speaking about Otherwise, I'm going to be doing the tutorials until I get the hang of things.

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Quote Originally Posted by jbrown2177 View Post
    Thanks for that advice, yeah I'm new no coding experience at all. Just sort of learning built in movement features first before I move on to something you're speaking about Otherwise, I'm going to be doing the tutorials until I get the hang of things.
    Well jbrown2177. I am about to keel over with old age and just tonight got home from my 8th surgery, and I still don't get all the hang of things. Take your time, but don't get caught up. Experiment a little. You can't break the software.

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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