hello, I have a doubt in relation to objects mmf2 dev
1, the objects have ID? Ex: several copies actives with different id?
2 as find them? and where can I use them?
ps: I'm from Brazil That is why the doubt
Thank You !
hello, I have a doubt in relation to objects mmf2 dev
1, the objects have ID? Ex: several copies actives with different id?
2 as find them? and where can I use them?
ps: I'm from Brazil That is why the doubt
Thank You !
Yes, objects have IDs, they're called fixed values and can be retrieved with a normal expression.
Fixed values are quite hard to work with. You can assign your own ID values using the spread value function. Let us know if you need help![]()
guy I searched in everything but not found this "spread"
have any examples or photo to appear this "spread"???![]()
In the event editor use the action "Spread Value" then pick a number, for example you could say "Spread Value 0 in Alterable Value A" which will then give a different number to every instance of the object's Value A starting with 0.
Search harder: http://lmgtfy.com/?q=mmf2+%22spread+value%22
You could check out this article from the Tutorials sections:
http://www.clickteam.com/website/usa/img/uploads/tutorials/download/Values.pdf
I have a "Spread Value Example" on my website. That might help.
Marv
458 TGF to CTF 2.5+ Examples and games
http://www.castles-of-britain.com/mmf2examples.htm
Thank You