I'm encountering different strange bugs using the Xbox Gamepad object at runtime with the C++ runner. They are extremely hard to reproduce, and I've spent 2 hours to isolate the first, but luckily I did it!
This bug is explained in every single detail inside the .mfa, in Event Editor comments. In few words, after the gamepad vibrates for the first time, object collisions result in crashing the application. This happens only if there are more than 21 objects in one frame (very strange, I know).
There is another bug related to the Xbox Gamepad object, but at the moment I haven't managed to reproduce it or isolate it. I'll try to do it as soon as I can.
Attached the .mfa describing and reproducing the first bug.