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Thread: IOS and Real Time INI Access

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    uncleswell's Avatar
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    Question IOS and Real Time INI Access

    I am building an app now.. it will likely be the first that I submit to apple. What I'm doing now is basically using the INI as a set of Alterable Values in some cases.. Pulling from it and/or altering it on the fly at a semi-fast pace.

    It's working fine in testing, but I just want to know if I should be on the look out for any potential future issues and also if anyone knows whether or not such a method is preferable/allowed by Apple.

    I apologize if that's too vague. Hopefully this can provide a better picture..
    I essentially have a 3D grid and each "cell" has multiple values attached to it.. I was going to load these from the INI into Alt. Values, or an Array and then read from there.. but I was hoping it was feasible to skip that step and read/write straight to the INI. If so, this would be more convenient in quite a few ways and probably allow for some front-end issue avoidance.

    I just don't want to build everything on this system just to get it denied by Apple because of inefficient memory management or whatever.. So if anyone could educate me(us) at all on this, that would be most appreciated!

    Thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export ModulePatch Maker
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    Renatos's Avatar
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    From my games, I have yet to experience any problems using INI files to access data, I think you should be fine.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    DTownTony's Avatar
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    Just curious are you going to be accessing the ini file real-time and constantly or just a specific points?

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    uncleswell's Avatar
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    Thanks, Renatos!

    DTownTony: Some parts of the app will require fairly constant access. I'm trying to cut down and keep things in-app as much as possible.. But for some scenarios, I can't think of any alternative letalone a better alternative.

    For example, the user sees the grid top-down, can scroll across the X and Y axis, and click through the Z axis. The grid is made up of cells that are all the same Active Object. And as I said, each cell has a variety of values to it. Some of which are dynamic, and interact with the cells around it on all axis. I also use multiple sub-frames, so when communicating from that, I cannot specifically identify which of the Cells I want to alter. So I was using the INI as a sort of "Global Values" array with multiple types of data for each XYZ location.

    I can't think of a different way to do this.. I just hope it's not too slow/buggy.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleXNA Export Module
    DistantJ's Avatar
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    I'm not sure, I've always avoided using INI in realtime for this reason, but sometimes I copy from my INI to an alterable string and parse that string, or store it in an array.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    uncleswell - if by multiple sub-frames you mean sub-apps, you should be able to make the sub-apps use the same global values as the rest of the frames by changing it in the properties.

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