I've been searching the forums for various posts on the subject, and while I've found information I'm still not entirely sure about a few things concerning sponsor pre-loaders.
I downloaded Stephen's extension and it sounds as if it would resolve the problems regarding sponsors wanting you to include their own pre-loaders, but looking at the events it appears it only runs the swf at the start of the app which would mean it's not actually used as a pre-loader. Unless I'm not understanding correctly and these are merely splash screens before the game and not supposed to be custom loading screens? Has the issue of including sponsor pre-loaders been solved? I've looked at various posts and there were some other methods mentioned but it appears they hit dead ends.
So basically I'm asking if A). I'm understanding correctly and the sponsors want you to use a custom loading screen, or if it's just a splash screen to include at the start of your game, not actually a load screen, and B). If they want you to use a custom loading screen is there an actual solution for it with MMF2 which doesn't require you to painstakingly recreate the entire thing yourself? I'd hate to actually submit something, get someone interested then not be able to get their loading screen working correctly.
Another note, when loading the included example files with the pre-loader extension in Chrome, it shows more than the actual game window. For instance, the example has words sliding into the screen and I can see them coming from outside the play area. I was loading the SWF file directly into Chrome and not loading it from a web page, so is this only an issue if you're loading the SWF itself and not via HTML?