I have a tile based game where I click and drag a square tile to the play area, and then I need to be able to rotate it from 0 to 360 in increments of 90 degrees. I'm working along the lines
of the following code. +User double-clicks with left button on (Tile) Active Picture
Set Angle to 90
This works fine..just one time. I need to rotate through all four sides. I have tried using Alt Values and Flags but I can't seem to get it right. Can anyone point me in the right direction?
I have also tried the same method using Set Direction. No go.