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Thread: Working HTML5 applications

  1. #1
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Working HTML5 applications

    Is it worth it to start a thread for applications which we find exhibit no bugs? It might serve as a good indication of the abilities of the exporter.

    This is an example of a game sketch that uses a lot of Advanced Game Board Object actions and fastloops, toggling visibility of active objects on and off - and it works without any problems on Beta 3. You can use WSAD to move around and Q and E to rotate yourself.

    http://www.clickteam.info/davidn/gam...geonfinal.html

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    I made this thread a sticky!

    Great idea and awesome game/tech demo
    Jean Villy Edberg

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Super Bubble Blob 2
    html 5 beta Version 0.1, Tech Demo

    http://www.theGamespage.com/html5/SBB2/SBB2_HTML5.html

    Please remember that this is indeed a beta, everything is subject to change

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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  5. #5
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleSWF Export Module
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    Knpmaster
    the second version runs super smooth, I got some lag in the earlier one. good stuff

  6. #6
    Clicker Multimedia Fusion 2iOS Export ModuleSWF Export Module
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    Franšais:

    Bonjour,

    J'ai bien l'impression que l'application fonctionne, le nom du jeu est you'll run or you'll die.
    Je vous le propose en HTML5 ou alors en SWF afin de pouvoir le comparer

    Note: le version SWF contient les objet Mochi et les menu tendit que la version HTML5 n'a pas.

    English (Google Translate):

    Hello,

    I have a feeling that the application works, the name of the game is you'll run or you'll die.
    I proposed in HTML5 and then to SWF so you can compare

    Note: version contains the SWF object Mochi menu and handed version that HTML5 does not.

  7. #7
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    Come and roll a sheep around!

    http://www.clickteam.info/davidn/games/sheeproll/html5/

    (Eat the flowers by rolling yourself so that you're face down on them.)

    If you're on Chrome (I haven't checked the other browsers yet, but this is theoretically supported), you can also apply CSS3 transforms to the canvas to scale the game without having MMF2 do any more work. You can even apply 3D rotation - see http://www.clickteam.info/davidn/gam...5/index3d.html if you really want to be a ponce.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    DJFuego's Avatar
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    This is my first platformer test
    http://ramraidersoftware.com/html5/g...gametest1.html

    Left Right and shift

    Crash if you hit the edge of the screen. :|
    This app used multiple layers.

  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    The error when hitting the edge of the screen is "ReferenceError: hoPtr is not defined". Probabily in the runtime source code a "this." could be missing. Could you try to run your game building it as an HTML5 project (not final)? If you do so, the runtime source code will not be minified, and the error could be understood.

    EDIT: Sorry I didn't see you posted the mfa in your thread. I've tried to build it as a normal HTML5 project myself and I've found a missing "this." in Movement.js. That's why your game crashes.

  10. #10
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Hi all

    http://gigatron3k.free.fr/html5/Cav/Caverns.html

    This is my Caverns of Mars, build with HTML5 Beta 8 on 10 min. Just added input keys to control the astronot. 5 Levels.
    Left and Right arrow , X key for jump.
    There is a bug when you finished level, before jump to next level Line 445. on Firefox
    --------
    Error: b is undefined
    Source File: http://gigatron3k.free.fr/html5/Cav/src/Runtime.js
    Line: 445
    ---------
    Hope you like it.

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