Im trying to add floating damage counters to my game, i have a counter that creates a random number every .3 seconds between 80 and 120. I have a condition that says collision between bullet and zombie, add current value of Random_damage to the alterable value Enemy_health. That all works great, but when i added another counter that would be created with the collision of the zombie and the bullet, with path movement (to create the floating up effect) and told it to display the current value of the counter, all it did was display the initial value of the counter. Am i going about this wrong, or is there a right way to do this that i'm just not seeing.
(I searched the internet and clickteam, and didn't find a solution, so sorry for posting again so quickly)