I have tried to create a small "debug system" that i can use in my games. It is designed to be able to work and adjust without any input in the event editor. The thought is that you can add value names and then a corresponding string to an object and it will update to the game. Hmm, its very basic but I cant explain it better.. :P
This is a small example. I was thinking maybe its possible to improve upon it? It would be nice to have a good widget like this for inserting for debugging.