So, I'm working on having an overworld in my game that is very similar to the overworld in Super Mario 3. There will probably be around 100 "levels" in this overworld when it's done, and I'm looking for a simple solution for saving which stages have been completed.
The stages are marked on the overworld by an active object, and I set a flag on the object to determine whether the stage has been completed or not.
The only easy solution I can think of at the moment is to have 100 different actives to mark the stages, then save 100 different entries in the INI file.
Is there an easier way to achieve this, perhaps just using multiple instances of a single active object?