Hi, I made a complete game and everything works fine, but there is a feature I want to add to it involving the Interface Bar Object. I have an EXP bar counter that fills up gradually after winning battles. The counter jumps instantly to the proper value instead of filling up. I know how to increment the counter making it fill smoothly but due to my game using large EXP values at a later point, waiting for the EXP bar to fill could take more than a minute even when incrementing every frame. Incrementing by more than a value of 1 will throw off the accuracy. That's why I am choosing to use the Interface Bar Object along with the EXP bar counter since it fills up to a value. What I am trying to do is add EXP to the counter and also add the same value to the Interface Bar Object making it fill up to the value and then after a delay, exit the battle. The problem I am having involves detecting when the Interface Bar Object stops counting or filling, otherwise the battle will not end when its supposed to. Does anybody have a solution to this?