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Thread: difficulty displaying a list over a list

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    difficulty displaying a list over a list

    hi guys-

    i tried to create a list over top of another list, and tried multiple implementation techniques like using multiple layers, using the layer object, etc etc...

    but it just does not work and the list contents spill over into the other (really ugly looking).

    is there another method to doing this through an extension, or just a method I"m not aware of? i tried to also change the list to have a transparent background, but there is no option to do this that i am aware of.

    thank you

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module
    ChrisBurrows's Avatar
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    All windows control objects (lists, edit boxes, etc) are moved to the foremost layer no matter what. If you have two overlapping windows control objects they fight to be on top of eachother depending on which is in focus and yes, it is very ugly.

    Why are you using list objects in the first place?

  3. #3
    Clicker Multimedia Fusion 2 Developer

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    I thought when creating nameplates for the various enemies that are displayed, referring to a single list would be easier than say, creating dozens of string elements. I wouldn't have to worry about spreading value through all those strings, and then referring to them individually, and instead could refer to them by the current line that they reside on within the list.

    I may have to scrap this implementation idea though as apparently nothing can go over top of a list.

    A quick question for you Chris (or anyone else), Where can I find out whether an object is a Windows Control Object or not?

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Most of the objects in the "Interface" category are windows objects.

    What you are trying to do is very easy. At the start of level, run a loop to create as many times as you have enemies and on each loop create 1 String object. Then just have an event which says Always: Set string object position to 0,0 from Enemy AND set String to Alterable String A of Enemy. Then store the enemy name in Alterable Value A of itself.

    Are your enemies multiple instances of the same object? Or different objects? If they are different, use a qualifier when positioning the strings.

    For more on information, read: http://www.diybandits.com.au/MMF/art...icpairing.html

  5. #5
    Clicker Multimedia Fusion 2 Developer

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    Thanks Chris. It's much appreciated.

    I'm starting with multiple instances of the same object. I'll eventually move onto multiple instances of different objects though

    Cheers

  6. #6
    Clicker Multimedia Fusion 2 Developer

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    Awesome site by the way, I am checking it all out now and likely will use some of this stuff as ideas

    Looking right now at the weather effects section. Very slick

  7. #7
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Cheers aylictal, I just finished it. If I get a free moment tonight, I'll whip you up a quick nameplate example.

  8. #8
    Clicker Multimedia Fusion 2 Developer

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    It's not necessary Chris. I need to sleep as it's very late, but after literally scavenging your site like a fat kid in a candy shop, I need to sit down and study your "Enemy Body Parts" tut. If i can grasp that, it'll cover everything I need.

  9. #9
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Ah, that's a good one! It covers a lot. Let me know how you go.

  10. #10
    Clicker Multimedia Fusion 2 Developer

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    thought i'd also post this:

    http://www.diybandits.com.au/MMF/tut...domenemy2.html

    the "next" button isn't taking me to that tut section. That and the "Enemy Body Parts" tuts are what I could use, I think the most.

    Anyways, sleep time for me :P

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