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Thread: difficulty displaying a list over a list

  1. #21
    Clicker Multimedia Fusion 2 Developer

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    Looking at LB's example, my implementation is actually similar. Like I said, I'm making the statement that if the ID of a created object = a specific number within the range of my randomly generated number (for my case, it was 8), I make statements saying:

    If ID of Object=2, create a string and place it here.

    and if the ID of the Object=/=2, don't do anything.

    In LB's example, the last line event is if the button is pressed. My condition is just "does the enemy exist, and let's check if it exists by comparing it's ID".

  2. #22
    Clickteam Clickteam
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    You shouldn't need to care if something exists - MMF2 will handle that for you.
    Working as fast as I can on Fusion 3

  3. #23
    Clicker Multimedia Fusion 2 Developer

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    I have to care if something exists, otherwise I wouldn't have a condition.

    My condition doesn't involve pressing a button per your example, but merely being the start of a frame.

  4. #24
    Clickteam Clickteam
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    What I mean is, code should be able to handle objects regardless of which exact object they are - it should only care about their state, not their ID.
    Working as fast as I can on Fusion 3

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