Welcome! I'm here to introduce you to a new tutorial series. These tutorials will be for beginners, not experts, so don't expect anything fancy like auto-stereoscopic 3D without a special display (or 3D at all).
Anyway, this tutorial will talk about the MMF2 interface. Yours probably doesn't look like mine, since I've re-organized everything to be as compact as possible so that I can see as much as possible, but you can still probably tell what toolbar is what.
#0: Start by opening MMF2/MMF2DEV.
#1: Click the "New" button, or press Ctrl+N.
The new button.jpg
This button, by the way...
#2: Click the button labeled "1" to go to the frame editor.
Now you are in the frame editor. I won't explain what all of the buttons do right now, but I will tell you how to insert an object into the frame.
#1: Right click.
#2: Select "Insert object".
#3: Select the object you want to insert. (I recommend that you insert an active object, as that is what I will talk about.)
#4: Click anywhere on the white area to place it.
You have now inserted an object. Congratulations! Now to learn how to make it move around.
#1: Click on the object.
#2: Select the tab with a picture of a blue running guy.
#3: Click on the thing that says "Static" that has a picture of a stop sign to the left of it.
#4: Select the movement you want to use. I recommend that you select either:
Bouncing ball movement,
Eight directions movement,
Or Race car movement.
After that, run the frame.
The run frame button.png
In other words, click the one highlighted in blue, or hit F7.
If you selected bouncing ball movement, the object will fly off of the game/application. If you selected one of the other two I recommended to you, then you will be able to move the object with the arrow keys, but it will be able to move out of the game/application.
The fix isn't very hard, so hang in there for this one last part.
#1: Go to the event editor.
The event editor button.png
Either click the button highlighted in blue, or press Ctrl+E.
#2: Click on "New condition".
#3: Right click on the diamond.
#4: Move your mouse over the sub-menu labeled "Position".
#5: Click on the item labeled "Test position of "Active"".
#6: Click on all of the arrows that point away from the big button in the middle, then click okay.
The correct ones to select.png
#7: Right click the box underneath the diamond.
#8: Move your mouse over the "Movement" sub-menu.
#9: Click either "Bounce" or "Stop". (If you are using the bouncing ball movement, select bounce.)
Now run the frame.
The run frame button.png
Now it should work much better. To save, click on the little floppy disk in the upper-left corner, or press Ctrl+S.
That is all for now!
To recap what you learned:
You learned how to create a new game/application.
You learned how to insert an object.
You learned how to go to select a movement for an object.
You learned how to start the frame.
And you learned how to stop the object from moving out of the game/application window.
The finished file is attached, by the way.
Any questions, comments, or requests for the next tutorial in the series? Post all of those in this thread.