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Thread: InterGalaXia - Playtest

  1. #21
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    Danny's Avatar
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    Cole,

    I have the revised playtest located on my own server here: http://www.intergalaxia.com/beta/InterGalaXia.ccgame

    If you could download, deploy and let me know now if the controller works in-game? I could also do with you testing to make sure the right profile is loaded with the joypad, normally just going to 'Medals' from title screen should do it.

    I owe you your very own barrel of beer if our paths ever cross @ ClickJam and/or CC13
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  2. #22
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
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    Hi Danny,

    I got the chance to test again.

    When I play the same with the second controller, it's asks to select a device to save (I have a memory unit plugged in so it will ask if I want to save on that or the hard drive). I'm playing with the second controller it's asking to select a storage device for the profile on the first controller. So it's saving to the profile on player 1 instead of player 2's.

    The movement & shooting works for playing on a second controller now though

  3. #23
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    Cole - this is excellent (to a degree lol)

    This is my code for 'Player 1 presses Start' which is supposed to Show Sign-In, set System Player to 1, etc. as you can see below. Can you see something wrong? Or should I be calling 'index 1, index 2, index 3, index 4' based on which joypad was pressed? Confused.com

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  4. #24
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    colej_uk's Avatar
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    Arg I've managed to confuse myself also! Maybe I was right the first time, player index = xbox lights. BUT there is another type of player value (essentially a 'mmf player value') where you want to assign the control to "player 1" so the movement works (which is now done).

    I'm going to have to refresh my memory on the xbox coding before I 'help' you any more or I could end up getting even more muddled up!

    I'll get to work on my promised example today. I've also got another xbox project nearly ready which I did most of the coding for ages ago, which can actually be played as a 4 player co-op game- the handling for that was super complicated but I did end up with a system that worked so I'll have a look at that.

    In the meantime (and this applies to all XNA xbox devs) I recommend buying a second controller and a memory unit. I'm happy to help you (and others) test but this stuff gets complicated real fast and it's a lot easier to be able to test the multi-controller scenarios as you code.

  5. #25
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    ColeJ - Apologies for being a pain. I understand how frustrating it is. My original system set Player Index for Profile and MarketPlace login, so I thought I could force which is why I changed it. Now that I have got Joystick 2 working, I will just put my old code back in for Profile and Controllers, if that works (which I think it should) then I'm ready for Peer Review as I see nothing else available.

    Also, if it does work, seen as though I did it once before, I will now have full knowledge of the controller + profile handling! About friggin time lol
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  6. #26
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
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    I'm making my tutorial now and explaining as much as I can hopefully should have it ready soon. Possibly even later tonight if I don't hit any problems.

  7. #27
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    Great, if I could get that out of the way tonight then I'll be keen as mustard to push to Peer Review. I will def. purchase another pad this week.
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  8. #28
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  9. #29
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    Cole + Anyone else interested; Here is the latest (and hopefully) final playtest release before Peer Review.

    http://www.intergalaxia.com/beta/InterGalaXia.ccgame

    It contains all the fixes above including Controller + Profile fixes.

    Touching wood to hope this passes the controller issue.

    Thanks
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  10. #30
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    Cole,

    I managed to grab a second controller and tested, it works perfect as it should!

    The only thing now is MU selection, as I don't have a memory unit. It logs in on the right pad, uses the right pad so I just need this testing if possible.
    The above link contains the update.

    Kind Regards
    Danny
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