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Thread: InterGalaXia - Playtest

  1. #31
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
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    Your link isn't working Danny, for some reason it's a link to a tempory file on your C: drive!

  2. #32
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    Danny's Avatar
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    Hi Cole,

    http://www.intergalaxia.com/beta/InterGalaXia.ccgame - is the right link, god knows what's going on above lol
    Want to learn Clickteam Fusion 2.5?




  3. #33
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
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    Did a quick test and everything seems fine now Danny

  4. #34
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    Fantastic!

    Cole, I cannot thank you enough for your assistance especially with the debugging you've been an essential shoulder to lean on. I'll ensure I pop you in the credits!

    I just did another test (now I have my second pad) and I managed to throw a Code4 on purchasing. I believe this was because I had
    +Player(s) can purchase
    +Game is in Trial Mode

    But i had no:
    +Player(s) have signed in

    Just re-compiling now to see if that works, I see no reason why it should then we're off to Peer Review. Due to the lack of Playtest reviews I am hoping I can at least get it peer reviewed, I have reviewed quite a few games on the AppHub website however it would appear not a single person has tested mine even with a link in sig and extensive Twitter posting. Let's hope...
    Want to learn Clickteam Fusion 2.5?




  5. #35
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    colej_uk's Avatar
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    I haven't had time to do a complete thourough test (and also Microsoft have changed the XNA site so all my saved links to the checklists/guides are broken!)

    I just checked the common pitfalls that I had to deal with. It's worth checking through as thoroughly as you can before submitting for peer review.

  6. #36
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    Well, I just tested again after a recompile and it still throws a Code4 if I try purchase with an offline account, is this not a fail?
    I tried on second controller with my ONLINE (not apphub) account and that simulated a purchase. I think Code4 is ok if you try and purchase with an offline account? I cannot find the Evil Checklist since MS changed the websites and Google holds no cache even for the exact URL.

    Edit: (Found): http://xbox.create.msdn.com/en-US/re...evil_checklist

    Edit2: Silly me, because it doesn't show in the condition I missed that I had copied the condition (Player(s) can purchase) with an index of 1, when in fact it should be 2,3,4 separate. I'll recompile and test now.
    Want to learn Clickteam Fusion 2.5?




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