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Thread: Zoom Pixel Shader (Request)

  1. #1
    Clicker Fusion 2.5 DeveloperMac Export ModuleSWF Export Module

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    Unhappy Zoom Pixel Shader (Request)


    I've been making a zoom function in my game and I've been using "complex software's zoom shader", but the pixel shader I found makes some sort of border around everything as you can see on this picture:

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    (The clouds aren't supposed to have that gray/black border on the bottom)

    Since I am using another shader to do the reflection in the water, the zoom shader is putting an outline on that object and makes it appear as a black box :/

    I was wondering if it's possible to make a shader that zooms in without adding that weird border around everything.

    Here is the code for the shader I'm using if that's any help:
    // Pixel shader input structure
    struct PS_INPUT
        float4 Position   : POSITION;
        float2 Texture    : TEXCOORD0;
    // Pixel shader output structure
    struct PS_OUTPUT
        float4 Color   : COLOR0;
    // Global variables
    sampler2D Tex0;
    float fWidth;
    float fHeight;
    float fZoomX;
    float fZoomY;
    PS_OUTPUT ps_main( in PS_INPUT In )
        // Output pixel
        PS_OUTPUT Out;
        In.Texture.x = In.Texture.x + fZoomX*(fWidth-1.0f);
    	In.Texture.y = In.Texture.y + fZoomY*(fHeight-1.0f);
    	Out.Color = tex2D(Tex0, float2(In.Texture.x/fWidth,In.Texture.y/fHeight));
        return Out;
    // Effect technique
    technique tech_main
        pass P0
            // shaders
            VertexShader = NULL;
            PixelShader  = compile ps_2_0 ps_main();

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Aug 2006
    Karlsruhe, Germany
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    That's because it interpolates the pixels and the pixels without any colour are black because that's your transparent color. Make an alpha channel for those and fill the transparent areas with the border color.

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