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Thread: Node based events for MMF3?

  1. #31
    Clicker

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    Yeah MuddyMole, after checking out a certain "competing product" that does exactly what you show above (sub-events and Else) I would definitely like to see that in MMF3. The nodes idea is just more experimental but what you showed actually works because it already exists in another piece of software and it works amazingly.

    Though your example is still a bit confusing... I think "competing product" does this perfectly and it's super easy to read and fun to work in.

    I wish Clickteam would let us in on their plans for MMF3... Even the slightest sign that they will add sub-events and else conditions would be a huge motivation to look forward to MMF3.

    The event list editor is just not good... It's hard for me to read... Since it breaks nothing into tables it's just like reading a hundred lines of text and trying to figure out what's going on.

    Right now I've resorted to using the normal event editor and commenting above nearly every event what is going on in the actions so I don't have to mouse over all the checkboxes... It's such a pain but it's the only solution right now until Clickteam decides they want to join the modern world and have an event editor with legible actions and sub-events.

  2. #32
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Yes, I'll add sub-events and else. These are major improvements we'll need to do.
    But we'll keep the grid-based event editor (as well as the event-list), so I have to find a way to display the sub-events nicely

  3. #33
    Clickteam Clickteam
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    I wouldn't mind the condition spacing on the left taking up more space by default to accommodate. Maybe sub-events could also be smaller font to make them more clear?
    Working as fast as I can on Fusion 3

  4. #34
    Clicker

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    Quote Originally Posted by Francois View Post
    Yes, I'll add sub-events and else. These are major improvements we'll need to do.
    But we'll keep the grid-based event editor (as well as the event-list), so I have to find a way to display the sub-events nicely
    It's just that the grid based event editor is really hard to read...

    Is there any chance that the event list editor can at least get some nice tables so that it separates conditions and actions better?

  5. #35
    Clickteam Clickteam
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    I really like both the grid event editor and the event list editor the way they are.
    Working as fast as I can on Fusion 3

  6. #36
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Yes, I plan to improve the event list editor and make it better and more useable..

  7. #37
    Clicker

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    Thanks Francois! Looking forward to that!

  8. #38
    Clicker Fusion 2.5 DeveloperInstall Creator Pro

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    Idea of nodes is interesting but is not what we really need in my opinion. Nodes are focusing on the details and with just a list we can already get a good overview of the details. What we need is more global overview allowing to keep control on the complexity of the code.

    Perhaps something at group level allowing to show interaction between groups (activation/deactivation and, if implemented, call of other groups). UML have some nice diagrams and we can think about producing some activities diagram from group activities.

  9. #39
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Francois -


    Double click on event number to open sub-events in event editor (keep double clicking to open, right click to add).

    All sub-events displayed fully in event-list editor as there is plenty of horizontal room.


    Though I'm sure you are probably implementing this right now!

  10. #40
    Clickteam Clickteam
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    I'd like to see all sub events at once in the event editor, not just the event list editor.
    Working as fast as I can on Fusion 3

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