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Thread: Memory Device Selection Fail

  1. #11
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    Danny's Avatar
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    Those30Ninjas - then something is definitely not right somewhere. Mine only displays once I have told it to display and that is AFTER the Press Start to define which joypad is in use. It shouldn't show until you specify it with the 'Show Storage Selector' option which should be after you have defined what system index is being used.

    Are you reading/writing any kind of file BEFORE which could potentially trigger it to automatically show?
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  2. #12
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    colej_uk's Avatar
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    Ah yes- using an ini object will bring up the device selector automatically as it will need somewhere to write to. You actually don't *need* to do it with an event. So set up the controller stuff before the frame with an ini.

    If I recall in my code I don't use the 'open storage selector' command for said reason.

    So what's happening is that your frame includes an ini so it opens the storage selector right away, before your game gets a chance to sort out all the controller stuff. Hope that makes sense

  3. #13
    Clicker Multimedia Fusion 2XNA Export Module
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    Oh wow I figured out what I was doing wrong stupid mistake. I had my ini object on my splash screen that's why the device selector was getting brought up before I could set my player index.

    Thanks for the help guys.

  4. #14
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    Excellent. Glad you got it sorted dude.

    I'll review your game when it's back up.

    I have InterGalaXia in Peer Review at the moment and would appreciate a push for a pass
    http://catalog.create.msdn.com/en-US...dd6534a&type=1
    http://xboxforums.create.msdn.com/forums/t/108096.aspx
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  5. #15
    Clicker Multimedia Fusion 2XNA Export Module
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    Yes of course I'll give it a look right now.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    This happens as you use an INI object in the very first frame of your application.

    When the objects are created (when the frame is initialized), they call the device selector to know on what they should be saving data.

    The only solution for you is :
    - Make a menu frame without a INI object. In this frame you should discover which gamepad is connected (by detecting which player presses OK / PLAY, or moves the menu)
    - Once you have this information, use the XNA object "Set system player" action, transmitting the number of the player that has the game pad.
    - Then you should call the "Open storage container device" action

    Il will create a documentation about this. I wanted to do that for month, and never went to it. I see that it gets more and more urgent...

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