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Thread: global event to create an object

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    global event to create an object

    is there a way to do this so that in every single frame, an object can be created even if that frame doesn't have the object within it's individual library?

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    anyone? bump.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    I don't think you can create an object in a frame without the object existing in the frame. However, you can have it so that the object isn't created at the start of the frame.

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    Clicker Multimedia Fusion 2 Developer

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    Quote Originally Posted by happygreenfrog View Post
    I don't think you can create an object in a frame without the object existing in the frame. However, you can have it so that the object isn't created at the start of the frame.

    well the problem is is that i want to have a character spawn in every frame, for the player to control, but i want to have many many frames using this character (i do frames as stages, if you will).

    i don't see the point in coding the same redundant thing for a character in every single frame, so i figured why not make a global event?

    i don't think this is possible though unless someone else knows of a method or way of doing it so that at the start of every frame, spawn an object for the player to control.

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    You can use global events, then just have your character in every frame. No need to code every frame.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  6. #6
    Clicker Multimedia Fusion 2 Developer

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    Quote Originally Posted by nivram View Post
    You can use global events, then just have your character in every frame. No need to code every frame.

    Marv
    Hi Marv Thanks and I think I may have to go with this resolution. The problem is is that my game is an RPG, and thus has a bunch of characters for the player to have actively in his or her party, thus I'm going to have to put every single character model / asset on every single frame.

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