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Thread: IOS Video Object Walkthru

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Ah wonderful! Thank you...thank you! Where can we download it? I'm so grateful - it means I can complete a major project!

  2. #12
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module
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    This is great, thanks a lot François!

    Now what would be really wonderful would be to listen to player events.
    I'm currently unable to use the following conditions in behaviours:
    - "Movie is playing" => no effect
    - "Movie is stopped" => no effect
    - "Movie is pause" => no effect and the condition is replaced by "Movie is stopped" in the event editor.
    Is it normal or am I the only one with this issues?

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Strange, this conditions are really simple. I'll have a look.

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module
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    I confirm I can't make these conditions work, even after a full project re-generation.

    Also, is there a way to change the image where the player returns after a movie playback, independently from the "initial playback time" parameter? Currently the player returns to the "initial playback time" after a playback completes. It would be great also to be able to change the image shown before any playback occurs.

    Ideally, we could set:
    - Time of the image shown before any playback
    - Time of the image shown after a playback completes.
    What do you think?

  5. #15
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Be careful of the expression 'Current Playback Time' as a general comparison value too - remember neither videos, nor MMF projects actually report whole (consecutive integer) milliseconds to the application.

    Always use both 'is greater than' AND 'is less than' together, and create a range to build a trigger from the playback head position.

    E.G.

    A) Compare Two General Values - IOS Video Playback Time = 10,000 milliseconds THEN Stop Movie will NOT work because the value '10000' will never be perfectly hit or reported, so the test always fails, even though the video plays across the 10 second mark.

    B) Compare Two General Values - IOS Video Playback Time > 10,000 milliseconds and < 10,500 milliseconds THEN Stop Movie WILL work because at least one number in that range will be hit and reported.

  6. #16
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module
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    There's a small mistake in my last post. One should read: "Currently the player returns to the first image after a playback completes."
    The need to set timecode of images shown before and after a movie playback remains valid (at least this would be useful to me :-)

  7. #17
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module
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    Quote Originally Posted by Francois View Post
    Strange, this conditions are really simple. I'll have a look.
    Hello François,
    Did you have the opportunity to have a look?
    Do these triggers work on your side?

  8. #18
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    I just finish the next HTML5 version and I'm on it.

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Quote Originally Posted by Hazard159 View Post
    Yep it works fine now. Forgot to check a box in xcode importer!
    I can't find the box to check! can anybody help me where i can find this ?

  10. #20
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Ok I found the checkbox in Xcode, but there seem to be a problem with a movieclip I made with after effects. it was a simpel car driving scene it's a quicktime movie car1.mov.
    When I put the movie in the resource folder and named the path in the ios video object. but when i launch the game on my iphone 5 you will see the quicktime logo and you can see that the video is playing but there is no video on the screen?

    anyone know what is going on?

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