I'll try to explain.. hope it will make sense.

A lot of enemies are created
These are assigned a random value.
Based on this value they create a different object - and I try to assign them both a unique value (I might do that wrong using a huge random number)

When the enemy is destroyed I need also the created object to be destroyed.


I'm gonna link to an example file, and hope someone can point out my grave mistakes.
http://www.catcheye.dk/create-destroy.mfa

When you click on them the object should be destroyed, but it only happens sometimes.