I don't know if this is related to beta 3 I have installed right now or just how it works but I am using the replace colour option at the start of frame event to change some shades on my characters clothing, on the pc it works fine (apart from a very minor pause while it does the changes) but on iOS it seems only change the first colour in the event, and only for the animation playing at the time, so once my character starts running the colours in that animation are not changed on iOS.
Is this a limit or just how it works with the exporter? If I set the replace colour event to loop on the pc it really slows the game down and I expect it to do the same on iOS so that would not be a work around.
I have only just started to use this over the week so never knew about the limits until now.