I've worked with shaders in the past on 3D engines, but when it comes to MMF2 Dev I've never had the chance to even revise anything let alone try anything.
Some of my games are being developed at 480x320, the sprites and graphics are drawn at a costly but nice resolution of 150dpi, however some of the graphics look quite 'edgy' and 'blocky' in fullscreen.
So my question is, is there a fullscreen shader to apply a 'blur' effect or more importantly a 'Gaussian Blur' to the whole screen (which should in turn curve off those nasty edges)
My second question is, can a shader like this be applicable per layer?
I've not had chance at all to revise any of the HWA stuff yet, but it would be a good footing if I could get these questions answered to see if this is a good route to go down to achieve a much deeper effect.