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Thread: iPhone/iPad App Thing...

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
    XStar's Avatar
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    iPhone/iPad App Thing...

    I have an app designed for iPad, if I select iPhone, will it automatically resize itself or what? I have no clue how this works...

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    Clickteam Clickteam
    Danny's Avatar
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    You really should be posting threads like this in the iOS forum, it clutters the MMF2 Tech Support. I didn't want to be the grunt that said it, but iOS has it's own forum.
    Want to learn Clickteam Fusion 2.5?




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    Sorry... I'll do that next time, but for now, can you answer the question?

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    I don't mean to be impatient, but this is urgent!

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    I'm pretty sure the only thing that changes if you switch it to iPhone is the size of the window. You may have to re-size the graphics within your game to accommodate the new window size.

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    If you're talking about when you change the build settings... MMF only asks once the first time you set it to an iOS build. After that I'm pretty sure it doesn't ask to change resolution again.

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    I mean the target AKA iPhone/ipad or just iPhone ect.

    If I set it to iPad and then its resolution is 1024x768, then change it ipad/iPhone, on the iPhone, does it automatically resize it on the iPhone, from the ipad resolution to an iPhone resolution?

  8. #8
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    xhedgehogx's Avatar
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    iOS Exporter Beta 2 came with different options for it. By default, if you select iPhone and iPad, and use the iPhone's resolution in your game, it'll upscale it on the iPad, but you'll also see black bars filling up the rest of the screen.

    But Beta 2 has different options for you to work with.

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    Will it do the opposite if you start it as an iPad resolution?

  10. #10
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    I mean, will it shrink if you start with iPad resolution? Will it shrink on the iPhone?

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