User Tag List

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 98

Thread: In-App Purchases - a guide

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You also need to have all the tax information filled out and accepted to be able to use IAPs in your app, even for testing.

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module
    Game_Master's Avatar
    Join Date
    Jul 2007
    Location
    England
    Posts
    1,705
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by RhysD View Post
    You also need to have all the tax information filled out and accepted to be able to use IAPs in your app, even for testing.
    I did - the only thing I changed to get it working was removing the Bundle ID before the name of the IAP.

  3. #23
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,282
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)
    I can't seem to get anything to work, regardless of the bundle identifier being used or not. I can't even get the device to bring up a system dialogue telling me I need to sign in to an itunes account.

  4. #24
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, ┼rhus
    Posts
    3,455
    Mentioned
    4 Post(s)
    Tagged
    1 Thread(s)
    Are you signed in to a test-account on your device?

  5. #25
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,282
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)
    I finally got the IAP working. I did a reinstall of the beta, re-exported my code as "Final Project" and removed the bundle identifiers. I also rebooted my Mac just in case. I think the bundle identifiers were the ultimate problem, but I really didn't change anything else in the code. :/

    Is there any reason why the bundle ID's mess things up for some people?

  6. #26
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My IAP data is no longer retrieved when testing, although nothing was changed in the code. Tried both, "com.myCompany.myApp.purchaseName" and "com.myCompany.purchaseName", but I'm not even prompted for the testuser login. It works in the final version, but I can't test anything new I want to add.

    Do you have any ideas what's wrong? I tried everything I can think of, including deleting app data, closing XCode and restarting the MAC.

    Edit: seems this problem is caused by Apple and they don't get it fixed...

  7. #27
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AyreGuitar's Avatar
    Join Date
    Jan 2011
    Location
    Wales, UK
    Posts
    1,113
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    JoKa - Make sure you're logged out of the App Store so you can get a sandbox login prompt for your app for IAP.

  8. #28
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Jul 2006
    Location
    Germany
    Posts
    1,090
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Sure, that was the first thing I checked. Looks like they fixed it.

  9. #29
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export Module
    Javira's Avatar
    Join Date
    Mar 2012
    Posts
    103
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just use a simple word in iTunes Connect, say "premium". In Fusion I use (request payment for "premium") and (on payment processed for "premium") and it works. So somehow Fusion must use the Bundle indentifier com.company.appname without you having to add it when doing a transaction.

    One question though?
    Can you only have the AppStore plugin in one frame. Cause I can only get it to work in one frame, not in several.

  10. #30
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
    Join Date
    Jan 2007
    Location
    Montreal, Canada
    Posts
    359
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you for this amazing tutorial! Very very well done!

Page 3 of 10 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Secure in-app purchases
    By SoftWarewolf in forum Android Export Module 2.5
    Replies: 13
    Last Post: 19th May 2014, 10:32 AM
  2. In-app purchases?
    By pdsoft in forum Android Export Module Version 2.0
    Replies: 23
    Last Post: 25th October 2013, 11:08 PM
  3. In app purchases?
    By ZayLong in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 20th July 2013, 04:47 PM
  4. In-game purchases, NOT in-app purchases.
    By XStar in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 4th September 2012, 09:44 PM
  5. In-App Purchases Question
    By CBSection31 in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 25th October 2011, 07:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •