User Tag List

Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 85 of 85

Thread: In-App Purchases - a guide

  1. #81
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,220
    Mentioned
    36 Post(s)
    Tagged
    0 Thread(s)
    That's the same issue I was having.. I just put it live and didn't spread the word yet.. so I could test it myself.. and it was working just fine

  2. #82
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,220
    Mentioned
    36 Post(s)
    Tagged
    0 Thread(s)
    Reviving this topic.

    I am playing with multiple IAP's (Consumables)
    Is this the way how i can do this as well?

    Requesting 5 prices and set it for 5 different strings
    Images attachées Images attachées

  3. #83
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,226
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    Perry: Did you determine if the approach you show in that image is correct? Or should you do the requests one event line at a time?

  4. #84
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,220
    Mentioned
    36 Post(s)
    Tagged
    0 Thread(s)
    I use it as shown in the image, and works great for me

  5. #85
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Jan 2010
    Posts
    509
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    New to in app purchases

    I read through this thread and I'm still a bit unclear how to make the in-app purchase have an effect in the game.

    For example, I want to disable ads with an in-app purchase.
    How do I make it so that the app knows that the purchase has happened? How is this info obtained and stored by the app? Sorry, but I've never done this before. Thanks,
    Brett

Page 9 of 9 FirstFirst ... 7 8 9

Similar Threads

  1. Secure in-app purchases
    By SoftWarewolf in forum Android Export Module 2.5
    Replies: 13
    Last Post: 19th May 2014, 10:32 AM
  2. In-app purchases?
    By pdsoft in forum Android Export Module Version 2.0
    Replies: 23
    Last Post: 25th October 2013, 11:08 PM
  3. In app purchases?
    By ZayLong in forum Android Export Module Version 2.0
    Replies: 2
    Last Post: 20th July 2013, 04:47 PM
  4. In-game purchases, NOT in-app purchases.
    By XStar in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 4th September 2012, 09:44 PM
  5. In-App Purchases Question
    By CBSection31 in forum iOS Export Module Version 2.0
    Replies: 2
    Last Post: 25th October 2011, 07:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •