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Thread: In-App Purchases - a guide

  1. #81
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    That's the same issue I was having.. I just put it live and didn't spread the word yet.. so I could test it myself.. and it was working just fine

  2. #82
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    Reviving this topic.

    I am playing with multiple IAP's (Consumables)
    Is this the way how i can do this as well?

    Requesting 5 prices and set it for 5 different strings
    Images attachées Images attachées

  3. #83
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Perry: Did you determine if the approach you show in that image is correct? Or should you do the requests one event line at a time?

  4. #84
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
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    I use it as shown in the image, and works great for me

  5. #85
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    New to in app purchases

    I read through this thread and I'm still a bit unclear how to make the in-app purchase have an effect in the game.

    For example, I want to disable ads with an in-app purchase.
    How do I make it so that the app knows that the purchase has happened? How is this info obtained and stored by the app? Sorry, but I've never done this before. Thanks,
    Brett

  6. #86
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    I've Added in-app to my app but i Don't know how to test them.
    On App Store Connect I've created the IAP objects, but i can't set them to a test flight item, it seems that i need to add them to a release version. As i already have a review pending, i can't add them right now.

    Is there any way to test the IAP (and achievements?) without releasing the app new version?

  7. #87
    Clickteam Clickteam
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    To test in-app products on iOS, all you have to do is configure them in App Store Connect. You don't need to submit them along with your TestFlight builds.

  8. #88
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    I think I've found my error, i set the "product id" in "request paylment for" instead of "product name".

  9. #89
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    Quote Originally Posted by Dobermann View Post
    I think I've found my error, i set the "product id" in "request paylment for" instead of "product name".
    It seems that CF says "product name" but it stand for "product identifier"... So i'm lost, i can retrieve the price of my products, but i can't buy any of them.
    I also get the "On any invalid identifier" true for my only item that is non-consummable.

    I Don't find any help, everything is outdated or broken links.

    So, in my app, i use -Request information for "com.dobermannstudios.spartanrunner.iap1"-, i can retrieve the price with -On request response for "com.dobermannstudios.spartanrunner.iap1"-.
    But When i try to do a purchase with -Request payment for "com.dobermannstudios.spartanrunner.iap1" quantity:1- it does Nothing.

    I've created a sandbox user in the App Store Connect, and I've connected the account to my iPhone instead of my dev account. But it Doesn't change anything. I can't connect to this account in 'ITunes settings" it says that this account is not available at the moment. I've created it days ago so i Don't understand...
    My app was rejected because the IAP buttons doesn't work. I've set up everything and can't find Why it doesn't work..

  10. #90
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    Finally, I've Added a debugger to test every line, it doesn't works ad it says "invalid" for every item. using "com.dobermannstudios.spartanrunner.ITEM" seems to doesn't work.

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