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Thread: In-App Purchases - a guide

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Outcast's Avatar
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    What do you do differently if you are doing a consumable inapp? Like where the player can buy coins?

  2. #32
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleSWF Export Module

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    "You need to request product information before requesting a payment!"
    I have Start of Frame > Request Information for "(iAP Name)"

  3. #33
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Perfect! Thanks for the tutorial

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    I cant seem to get it to work, it worked in a previous app
    I'm request information and it shows up in the PC version,
    When i click the buttons on the device nothing happens.
    The description never loads,

    Do i need to have a binary uploaded and submitted for it to work? If so how do i test that its all working ok before i submit it

    I've logged out of all accounts on my device but it doesnt pop up asking me to log in and try and buy anything when i click purchase or restore

  5. #35
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

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    In the end I created a new iap named it com. App. IapName and gave it iapname as reference. Then rebuilt the app as a final program and it worked

  6. #36
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    Perry's Avatar
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    Trying to learn this.. Following the guide and following links...
    But in order to test it, do I need to make my app Public first ??
    I created a Test in App purchase for the App, but seems like that needs to be approved first, before I can test it ??
    So I am a little bit more confused. Esp. since I need to upload Screenshots... even for testing to see if this works, and how it works ?

    So, that am I missing here? or what do I need to do, in order to test something without making the whole App approved first again, to see if things work ?

  7. #37
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    Also, When you do a Purchase. Do you need to save the info somewhere, that you purchased it? since I'm assuming you don't always have internet, to check if it's purchased or not. and if you only have 1 Unlock for like a Full game.
    do I put the name of the inapppurchase id in the "productidentifier" ?

  8. #38
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    Anyone?

  9. #39
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Hi,
    You must use ini file to store purchased game.
    For testing,you must create a test user on the appstore account( manage users).

    "But in order to test it, do I need to make my app Public first ??"
    No,you can directly test on your phone...

    Sloxone

    http://mremakes.free.fr

  10. #40
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    Perry's Avatar
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    Thanks Sloxone..

    OK... Think I got it to work..

    1 think I noticed..
    When I do restore purchases.. even though I didn't buy anything yet.. It will restore all the items.

    Is that correct ??

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