That's the same issue I was having.. I just put it live and didn't spread the word yet.. so I could test it myself.. and it was working just fine
Perry: Did you determine if the approach you show in that image is correct? Or should you do the requests one event line at a time?
I read through this thread and I'm still a bit unclear how to make the in-app purchase have an effect in the game.
For example, I want to disable ads with an in-app purchase.
How do I make it so that the app knows that the purchase has happened? How is this info obtained and stored by the app? Sorry, but I've never done this before. Thanks,