That's the same issue I was having.. I just put it live and didn't spread the word yet.. so I could test it myself.. and it was working just fine
Perry: Did you determine if the approach you show in that image is correct? Or should you do the requests one event line at a time?
I read through this thread and I'm still a bit unclear how to make the in-app purchase have an effect in the game.
For example, I want to disable ads with an in-app purchase.
How do I make it so that the app knows that the purchase has happened? How is this info obtained and stored by the app? Sorry, but I've never done this before. Thanks,
I've Added in-app to my app but i Don't know how to test them.
On App Store Connect I've created the IAP objects, but i can't set them to a test flight item, it seems that i need to add them to a release version. As i already have a review pending, i can't add them right now.
Is there any way to test the IAP (and achievements?) without releasing the app new version?
To test in-app products on iOS, all you have to do is configure them in App Store Connect. You don't need to submit them along with your TestFlight builds.