Originally Posted by Yves
- New "display modes" option identical to the same option in the iOS exporter. This option replaces and extends the "Allow screen borders", "Resize window to fill display" and "Keep ratio" options (that are now ignored). This property hasn't been added to the documentation yet, that will be done in the next version. Here is a quick explanation :
* Center : No zooming will occur regardless of the device. The window will be centered in the screen. If you have an iPhone 3GS resolution app, it will look small on the iPad or iPhone with retina screens.
* Adjust window size: No scaling will occur with this option, it will expand the window size to fill the remainder of the screen so no black areas show. Note that this will show more of your frame. The actual window size will be exactly the same as the device resolution and the frame must be large enough to support this.
* Fit inside with borders: This option will scale the game-contents to touch the inside of the screen while maintaining the aspect ratio. If your game window aspect ratio isn't the same as the device aspect ratio, the contents will be centered and black borders will show. This is the default option.
* Fit inside and adjust window: This option will scale the game-contents to touch the inside of the screen while maintaining the aspect ratio. If your game window aspect ratio isn't the same as the device aspect ratio, the game window will be expanded to fill the remaining of the screen so no black borders show. Note that this will show more of your frame. This requires that your frame is large enough to display the new area.
* Fit outside: This will scale the game to fill the entire screen so that no black borders show. This will crop the remaining areas that go outside the screen away.
* Stretch: Ignores any aspect ratio and just stretches the contents to fill the entire display. Graphics can look squashed if the aspect ratios of the game window and the device don't match.