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Thread: Password System for Flash with Lots of Variables

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    redpandagames's Avatar
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    Password System for Flash with Lots of Variables

    So, I have been thinking about a password system, and I am really stuck on how to implement it. My game has a ton of variables, so will a password be impossible? I thought it would be a good idea for people who lose their save games after deleting their cookies or clearing their history.

    The issue is that there is no way to back up flash game data as far as I know.

    Any ideas? I am thinking about upgrading to MMF2 developer to use the gamersafe API, but I'd rather not mess with third party systems if I don't have to, especially after seeing what's happening with Mochi.

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    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Here's a quick example:

    I can add more if you want, there's a lot that can be added.
    Attached files Attached files

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    redpandagames's Avatar
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    Quote Originally Posted by XStar View Post
    Here's a quick example:

    I can add more if you want, there's a lot that can be added.
    Thanks! ...but does this really work? I don't see how players would be able to access the saved data after they delete their cookies since everything is being written to the ini... How could the data be retrieved if the cookie is gone?

    Maybe there is something that I don't know...

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    Well, it's being saved to an ini in the %appdata% folder, it shouldn't be deleted.

    If it is, then you can uncheck the save to app data folder, and it should save to the desktop, I believe...

    It should work though!

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    Quote Originally Posted by XStar View Post
    If it is, then you can uncheck the save to app data folder, and it should save to the desktop, I believe...
    It won't save to the desktop. But XStar's method would work as you say it holds room for being deleted though.

    Have you considered lacewing? You could even use the GET Object to write your own files online which will store user information... Personally, if there is alot of variables to save/load I would use Global Active Objects and have those as the variable holders. You can then write out all the settings, when the player loads, load up all those settings and continue the game... If that makes sense?
    Want to learn Clickteam Fusion 2.5?




  6. #6
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    Please call me Logan.

    Danny is right, Lacewing is good, especially if you have a website.

    Take a look at this tutorial if you'd like to go that route:

    www.clickteam.com/creation_materials/tutorials/download/Registration_tutorial.zip

  7. #7
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    Quote Originally Posted by XStar View Post
    Please call me Logan.

    Danny is right, Lacewing is good, especially if you have a website.

    Take a look at this tutorial if you'd like to go that route:

    www.clickteam.com/creation_materials/tutorials/download/Registration_tutorial.zip
    Thanks guys! I didn't even think about Lacewing.

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