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Thread: Text Blitter + Load Image + Export as EXE = bug

  1. #1

    Question Text Blitter + Load Image + Export as EXE = bug

    Hello guys, I'm having a weird problem there.

    I'm trying to use Text Blitter's "Load Image" action to load external character maps.
    This works when I test the game in MMF2, but when I export my game to EXE, the character maps don't load, and weird blue-ish characters appear instead.

    I tried using BMP instead of PNG files, using a fixed loading path (like "C:\charmap.png", with no "Appdrive$" or "Appdir$"), but nothing works. And it quite scares me that a game behaves differently in MMF2 test mode than it does when exported to EXE.

    Has anyone experienced this problem before?

  2. #2
    I think you have to use Bitmap Font instead if you have it...

    P.S I don't use Appdrive$ or Appdir$, I use "Apppath$" then write ' +"\folder\image.png" '
    P.S.S If you don't know how to use Bitmap font reply to me

  3. #3
    Well thanks for your quick answer and for the Apppath$ tip !
    I tried to use Bitmap font but it seems much more limited. Especially I need to do sinewave animations like in Text Blitter.
    I'm almost sure some working games were made with Text Blitter, used the "Load Image" action and were exported as EXE, so there must be a way to make this work !

  4. #4
    Usually when something involving external files works in MMF2 but not when you build an .exe, it's because you didn't select the right filters to include, in the application properties panel.

  5. #5
    OH YEAH ! Thank you so much MuddyMole ! Actually I went to the Image Filters menu and disabled the "Automatic" option, and now it works just fine

  6. #6
    Hi! For me text blitter will not export at all... It's a bit strange because it's worked before..

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