Hey kind foks!
I just ordered the XNA Export Module and am eagerly awaiting it in the mail. I should have chosen the additional download option as I'm a little impatient for it to arrive.
That said, I should state that I'm a complete n00b when it comes to developing for XNA and the Xbox. Here's what I've done so far:
1. Purchased the Xbox Live Indie Game subscription (to post games).
2. Downloaded Visual Studio 2010 Ultimate (using my new MSDN subscription) - need to install it now
3. Purchased the Clickteam XNA Export Module
I've developed some small games (sometimes with friends) using Multimedia Fusion 2 but this will be my first foray into the Xbox 360.
So, to my question. For someone as "green" as me, is there the equivant to an "Idiots Guide to publishing games on the Xbox 360 using the XNA Exporter Module"?
It's been about 20 years since I've done any sort of programming. Although I'm not against doing some, if someone knows which buttons I need to press and knobs to turn in Visual Studio to get my exported game running on my Xbox 360 I'd be greatly appreciative. Any step by step guides?