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Thread: Creating a system of teleporters

  1. #1
    Clicker Fusion 2.5

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    Creating a system of teleporters

    Hi there! I'm currently trying to create a system of teleporters, where stepping into one will make you come out at another, and stepping into that one will take you back.
    I want to accomplish this without having to use several unique objects.

    So far I have tried spreading 0 in alterable value A of the teleporter object, henceforth called "IdValue".
    Upon contact with the teleporter object, the "teleporterId" of the player is set to the value of the teleporter objects "IdValue"+1.
    Upon initiating teleport, the players status is set to "Teleport", and I have an event that says

    If string Status of player is "Teleport"
    teleporterId of player is equal to IdValue of teleporter object

    set player position to position of teleporter object


    There seems to be a problem with the object selection in this case, since the teleport never happens.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleMac Export ModuleUnicode Add-on
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    Try using IdValue of teleporter object is equal to teleporterId of player (instead of the other way around you listed). This will select the tele porter (of which you have many) rather than the player (of which there's only one)

  3. #3
    Clicker Fusion 2.5

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    Thank you, that seemed to do it! I ended up referring to the qualifier that the teleporter belongs to, and then using pairs as unique objects with a alterable value pairing them.

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