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Thread: Problem with physics (Box 2D)

  1. #1
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    Question Problem with physics (Box 2D)

    Hi guys!

    I have a problem with the physics (Box 2D), I created a ball based on a circular shape, the problem is that the ball never stops (horizontally). So the question is, how do I fix this to make a more realistic physics?

    Here's an example:

    http://dl.dropbox.com/u/57781912/Example.mfa


    ¡Thanks and sorry for my english!

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Well I'm new to MMF, but from what I know... There is no real solution to physics, at this time.

    A lot of us want/need one, but as of yet, we don't have a solid solution.

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    OldSchool80s-Box2D works pretty well for both the standard runtime and Flash runtimes. Its not currently available for iOS,Android,XNA

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    Quote Originally Posted by DTownTony View Post
    OldSchool80s-Box2D works pretty well for both the standard runtime and Flash runtimes. Its not currently available for iOS,Android,XNA
    DTownTony - Thanks I did not know that, thanks for the update. I guess I have to think of each platform as individuals... duh, to me.

    I feel like such a kid again, back in the 80s, relearning... but back then you were only coding (or as we would call it, programming) for one system. I was all Atari 800.

  5. #5
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    up...

  6. #6
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    Try messing around with angular damping.

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