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Thread: MooGame Help Needed Please

  1. #1
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    MooGame Help Needed Please

    On my game when one player connects he sends 7 numbers (X, Y, speed, angle etc.) and his picture (a .bmp). But the problem is that when one connects it doesn't always do this. I have to connect/disconnect about 7-9 times before both players see each other and move. I based my code off the tigerworks (I'm pretty sure) moogame example. any ideas why this is?

  2. #2
    Clicker Fusion 2.5

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    Re: MooGame Help Needed Please

    What is the condition and events?

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    Re: MooGame Help Needed Please

    It might be better to upload the file so we can have a look at it.

  4. #4
    Clicker Multimedia Fusion 2
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    Re: MooGame Help Needed Please

    I'm not entirely sure about MooGame, but I'm sure if you were to try it under MooClick, which personally I perfer anyway (more powerful), you might have an easier time. There are some things I could help explain about MooClick though, that don't seem to come first hand to most people, which I could help you out in. Things like how to recieve messages from spacific sub-channels as aposed to any message that comes in.

    IM me at CassataGames or []CassataGames@comcast.net[/]
    I'd be happy to help you out, I'm current making an MMO at the moment, so I'm pretty fresh on MooClick and how to use it. It's not like I haven't used it for years, and forget most of it.

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    Re: MooGame Help Needed Please

    I've just uploaded it. Thanks for any interest so far.

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