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Thread: Colorizer - Build 7 RC

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
    LIJI's Avatar
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    Colorizer - Build 7 RC

    New & Fixed
    - Bug fixed: Exes were 0 bytes.
    - Bug fixed: Moving Colorizer will not display all of it for 1 frame.
    - Actions: Auto Fading.
    - Expressions: Getting all the values from options.
    - Action: Overlay Mask support.
    - Edittime: You can set the mode to start with.
    - Runtime: Popup remove.

    Please report bugs and post your comments and opinion.
    I'll be working on the last extension in my pack, And then I'll release the whole pack for testing.
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Colorizer - Build 7 RC

    Working well, I tried the romeonight.mfa example and it works well.
    This will certainly make night, and day effects nicely in MMF.

    I haven't tried the new actions and expressions.

    One bug found with duplicates.

    Press 1 to set the night. Then move romeo.

    Oh in case you don't see the bug, the colourizing changes outside the area of the box, and then may not work.

    Full frame works well.
    Attached files Attached files

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Colorizer - Build 7 RC

    Oh, I see, It's a scrolling bug possibly caused by a mistake of me trying to fix the moving bug, I'm fixing it.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Colorizer - Build 7 RC

    Fixed at build 8:
    The scrolling bug from above.
    16-bit mode was not working, only 8,15,24 and 32 bits were.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Re: Colorizer - Build 7 RC

    Great to here you've fixed the bug.

    I didn't think about testing the various video modes.

  6. #6
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Colorizer - Build 7 RC

    Great job.
    Please, don't forget to build ALL your actual and futures extensions with "runtime_small" and "release_small" and distribute the two versions. Because the "runtime" version is smallest than the "edit-time" version (edit-time = "release_small").

    Thanks.

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Colorizer - Build 7 RC

    For somewhy, the _small builds does not show up when I use Cick2 beta.
    But I always include both Edittime and Runtime (Mainly for security stuff)

  8. #8
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Colorizer - Build 7 RC

    Don't use CICK2

    In your ZIP archive there is only one version of your extension.

  9. #9
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Colorizer - Build 7 RC

    I mean in the final release.

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    Re: Colorizer - Build 7 RC

    Found a bug: RR( "Colorizer" ) always returns some odd value like 128 or 184. The other ones return their value correctly.

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