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Thread: how to resize app at runtime, with control fix

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    how to resize app at runtime, with control fix

    People always ask this, it works in jamagic but not in MMF... Well, I've found a program that does it in a unique way and would work well with MMF:
    Make sure your app can be resized at runtime (app properties) and put in a few edits, you can work out how to get them to the right size depending on where you want them (like set size to: window size - 2) anyway, now there should be a condition that says "if window if being dragged / resized", if there isnt your screwed but if there is, add that condition and have the actions for every control: make invisible and have the resize function, then add the same condition and negate it, add "only once when event loops" from the special object and add the condition to make all controls visible, there, no more screwed up graphics

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    Re: how to resize app at runtime, with control fix

    what? :crazy:

  3. #3
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: how to resize app at runtime, with control fix

    If you have already see some glitches on the Windows controls like "edit box" (while resizing the main window for example), you can hide it before show it to refresh it...

    That's all.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: how to resize app at runtime, with control fix

    Quote Originally Posted by Sphax
    If you have already see some glitches on the Windows controls like "edit box" (while resizing the main window for example), you can hide it before show it to refresh it...
    That's all.
    yeh, basically I noticed in another application that uses C++ and thought I would try and write a tutorial... well the tutorial sucked but anyway ;p

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