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Thread: Lock

  1. #1
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    Lock

    I am trying to make something that looks kind of like a lock where there are numbers and you have to put in a code to get to the next frame. How would i get a circle to turn so i could put in the code?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Lock

    I don't understand your request... :crazy:

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    Re: Lock

    On a lock there are numbers. And you have to turn the lock to lets say three of the numbers and it opens. I want to do something like this. I don;t know how i would set this up

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    Re: Lock

    You should use an active object which have an animation of translation between each numbers like that :
    0->1
    1->2
    ...
    9->0

    and

    0->9
    9->8
    ...
    1->0

    Then, you can play with it with a counter.

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    Re: Lock

    Do you mean something like a combination lock, Then you could
    maybe have say three counters with something like little up and down arrows beside each one to increase or decrease counter values
    then compare the counters to your password combination.
    strat59

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    Re: Lock

    I suggest to make an active object to have cool animations where the numbered wheel turns.

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    Re: Lock

    Quite agree just giving him something simple to start with
    strat59

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    Re: Lock

    I'm guessing similar to the screen lock on an iPod if anyone knows what I'm talking about.

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    Re: Lock

    yea kinda like the lock on an ipod

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    Re: Lock

    Given that he's referring to a circle, I'm guessing he means a circular combination lock.

    To get a circle to rotate, you can simply use the built-in rotation capabilities in an active object under scale/angle > set angle.

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