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Thread: Machine Independent Speed

  1. #1
    Clicker Multimedia Fusion 2
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    Machine Independent Speed

    Hi!
    Is it possible to switch on/off Machine Independent Speed during runtime?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Machine Independent Speed

    You'll have to make a front end for the game that starts it with the machine independent flag on or off.

  3. #3
    Clicker Multimedia Fusion 2
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    Re: Machine Independent Speed

    I would like to allow player to turn on/off machine independent speed.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Machine Independent Speed

    There is a command line switch which does this (I don't know it off the top of my head) so you can make another application which will start your game with or without this switch.

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    Re: Machine Independent Speed

    Quote Originally Posted by Jam
    There is a command line switch which does this (I don't know it off the top of my head) so you can make another application which will start your game with or without this switch.
    I don't think so. Switches are:
    /DIB => forces standard graphic mode
    /DIB3 => forces standard graphic mode, 256 colors
    /DIB4 => forces standard graphic mode, 16 millions of colors, 24 bits
    /DIB6 => forces standard graphic mode, 32768 colors
    /DIB7 => forces standard graphic mode, 65536 colors
    /DIB8 => forces standard graphic mode, 16 millions of colors, 32 bits
    /DDRAW => force DirectX + VRAM mode
    /NOVR => no VRAM
    /DEBUG => displays graphic mode in title bar
    /NOF => runs in windowed mode
    /NOC => prevents images from being compressed in memory (for internal test)
    /NOX => disables Alt+F4
    /VSYNC => forces V-Sync ON
    .:::.Joshtek.:::.

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Machine Independent Speed

    Looks like you are stuck then!

  7. #7
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    Re: Machine Independent Speed

    You could just build two versions - one with MIS and one without MIS. If you really wanted you could create a patcher using the binary object which changed the .exe file between versions, but that is pretty advanced.
    .:::.Joshtek.:::.

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    Clicker Multimedia Fusion 2
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    Re: Machine Independent Speed

    hmm, concidering machine inderpendance is something whitch would need to change for many reasons eg,(single player, multi player) versions it really aught to be togglable or atleast dynamic to levels.

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